Description
Jabberwock
Huge dragon, chaotic evil Armor Class 19 (natural armour)
Saving Throws Dex +9, Con +13, Wis +10 Fear of Vorpal Weapons. If the jabberwock takes damage from a vorpal weapon, it has disadvantage on attack rolls and ability checks until the end of its next turn. Legendary Resistance (3/Day). If the jabberwock fails a saving throw, it can choose to succeed instead. Whiffling. The wings of the jabberwock create a significant amount of winds which surrounds the monster to a radius of 30 feet. While whiffling, ranged attacks have disadvantage and Medium creatures must make a DC 10 Strength check to approach the monster. Small or smaller creatures are blown away if they fail a DC 15 Strength check. ACTIONSMultiattack. The jabberwock makes three attacks, two claws and one bite or two claws and one tail slap. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) piercing damage. Claws. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage. Tail Slap. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Eye Rays (Recharge 5-6). The jabberwock projects two energy beams with a range of 60 feet and they can target more than one creature if both targets are within 30 feet of each other. Each creature must make a DC 20 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save or half as much damage on a successful one. Burble (Recharge 5-6). The jabberwock releases a blast of strange noises and shouted nonsense in the various languages known to the jabberwock (and invariably some languages it doesn't know) affects all creatures within a 60-foot-radius spread—these creatures must make a DC 20 Wisdom saving throw or become stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the jabberwock can focus its burble attack to create a 60-foot line of sonic energy. Each creature in that line must succeed on a DC 20 Constitution saving throw or take 40 (16d4) thunder damage on a failed save, or half as much damage on a successful one. |