Wizkids Magic the Gathering Painted Miniature - Lolth


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Description

Gargantuan fiend (shapechanger), chaotic evil


Armor Class 23 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 60 ft., climb 60 ft.


STR DEX CON INT WIS CHA
22 (+6) 30 (+10) 30 (+10) 26 (+8) 26 (+8) 30 (+10)

Saving Throws Str +15
Skills Arcana +26, Athletics +24, Deception +19, History +26, Insight +17, Perception +26, Persuasion +19, Religion +26, Stealth +19
Damage Resistances fire, damage from spells
Damage Immunities acid, cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, stunned
Senses blindsight 240 ft., tremorsense 240 ft., truesight 240 ft., passive Perception 36
Languages all, telepathy 120 ft.
Challenge 30 (155,000 XP)


Special Equipment. Lolth wields six Gargantuan-sized vorpal scimitars.

Cunning Action. Lolth can take the Dash, Disengage, or Hide action as a bonus action.

Discorporation. When Lolth drops to 0 hit points or dies, her body and belongings are destroyed but her essence travels back to her domain in the Demonweb Pits, and she is unable to take physical form for a time.

Fear Aura. Any creature hostile to Lolth that starts its turn within 240 feet of her must make a DC 27 Wisdom saving throw, unless Lolth is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to Lolth's Fear Aura for the next 24 hours.

Improved Critical. Lolth's weapon attacks score a critical hit on a die roll of 19 or 20.

Innate Spellcasting. Lolth's spellcasting ability is Wisdom (spell save DC 25, +17 to hit with spell attacks). Lolth can innately cast the following spells, requiring no material components:

At will: all cleric spells of 6th level or lower, blink, charm person, detect thoughts, dancing lights, darkness, dimension door (can cast as a bonus action), dominate person, faerie fire, levitate, mirror image, pass without trace, polymorph, and web (can cast as a bonus action)
3/day each: all cleric spells of 7th or 8th level, teleport
1/day each: all cleric spells of 9th level

Legendary Resistance (3/Day). When Lolth fails a saving throw, she can choose to succeed instead.

Limited Magic Immunity. Lolth is immune to spells of 6th level or lower, unless she wishes to be affected. She has advantage on saving throws against all other spells.

Mage Slayer. A creature provokes an opportunity attack from Lolth when they cast a spell while within her reach. Additionally, when Lolth attacks a creature that is concentrating on a spell, that creature has disadvantage on the saving throw to maintain its concentration.

Mobile. When Lolth makes a melee attack against a creature, she doesn't provoke opportunity attacks from that creature for the rest of the turn, whether she hit or not. Additionally, difficult terrain doesn't cost Lolth extra movement, and she has advantage on saving throws to avoid being knocked prone.

Reactive. Lolth can take one reaction on every turn in combat.

Spider Climb. Lolth can climb dificult surfaces, including upside down on ceilings, without needing to make an ability check.

War Caster. When a creature provokes an opportunity attack from Lolth, she can, instead of making an opportunity attack, use a reaction to cast a spell that has a casting time of 1 action and targets only that creature. Additionally, Lolth has advantage on saving throws to maintain her concentration.

Web Sense. While in contact with a web, Lolth knows the exact location of any other creature in contact with the same web.

Web Walker. Lolth ignores movement restrictions caused by webbing.

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